Here are a few work in progress pictures. Endorsed courses are not regulated so do not result in a qualification - however, the student can usually purchase a certificate showing the awarding bodys.
![zbrush dynamesh not working zbrush dynamesh not working](http://i.ytimg.com/vi/1IxyKXrg7Q8/maxresdefault.jpg)
I learned alot from this project and am glad I did it.
![zbrush dynamesh not working zbrush dynamesh not working](https://i.ytimg.com/vi/j7NM86ift94/maxresdefault.jpg)
I have my closure now and can move on to other things. Still, render issues aside, everything looks ok and I am happy. So in the end rather than glass-like aliens I get waxy, oily looking ones. Since I used dynamesh on all the characters they lack UV’s and have insanely high poly counts so Rendering in Maya was out of the question. I didn’t know this when I began or else I would have changed my workflow to be able to render in MentalRay. It also turns out, you can’t have a transparent object behind another transparent object, to fake glass, as the first object will completely matte out the later. Change to Move mode, masking one mesh by Ctrl+LMB clicking on the surface. (resolution 128) Make polygroup by using Slicecurve Remesh by control dragging empty space. The best it can manage is a sudu-transparent material. 1.Bring sphere, Make polymesh 3d -> turn it to dynamesh. Wouldn’t you know, one of the shortfalls of zBrush is that it can’t render caustics, so no glass. Their material is all wrong and should actually look like blown glass. The rendering of the king himself is ok, but the little Luzian aliens are not properly rendered. I had all sorts of technical issues and have decided to call it quits. I like the sculpt but I must admit that I am disappointed with the render. It was a fun project but took more time than I was expecting as I ran into a bit of trouble towards the end. Our designs were cut but I resurrected him here to appease my own curiosity.
Zbrush dynamesh not working movie#
He is a character I designed for the movie Space Chimps in collaboration with Dean Taylor and the rest of the art team while working on the film Space Chimps. In case you have been out of the loop on this guy. He was created entirely in zBrush and took about a weeks worth of late night sculpting sessions to complete.
![zbrush dynamesh not working zbrush dynamesh not working](https://i.ytimg.com/vi/tz8AZSYZQq4/maxresdefault.jpg)
So here is the final render of “the King”.